It's Strange: a VR experience
Unity, VR, Game design, Concept Art, Experience
Part of 5-people team from Labtek Indie, consisted of designers & developers. In the 43 days range, we challenged ourselves with absolute zero knowledge about VR before to produce a VR experience. We were exploring & tinkering with the Leap Motion Controller & Oculus Rift to create an immersion of AR/VR experience. The result of the jam was “It’s Strange”, an immersive VR game controlled with your hands via Leap Motion Controller.
Leap Motion 3D Jam 2015
Chairun Siregar, Elian Daiva, Tomy Herseta, Izzan BS, Muhammad Hanif Wicaksono
It’s Strange: A VR experience
It’s a weird, weird, weird, weird world, and we are down with that. “You are a wanderer in a foreign world where the only way to understand what’s happening is by not trying to understand it. Just enjoy the beautiful, out-of-this-world scenery where you can interact with alien florals and objects.
Your left hand is an ancient spirit trapped in a tree branch. And your right hand is a funky incarnation of an amoeba with swirly, mesmerizing bubbles.” Light up alien towers, grab underwater bubbles, and feed orbivorous plants for your enjoyment. Yes, orbivorous… Because they only eat orbs created by your hands.”
Standard setup to play the game.
This application was made by Unity 5, utilising Oculus Rift and Leap Motion for playing it. It’s Strange is meant to be a relaxing and a meditative game, because we always felt dizzy with many lags in Oculus rendering, although I believe it related to our cheap GPU. So we make a game that doesn’t need the player to be rush or require speed and agility.
You can play it (requires Oculus Rift with 0.5.0.1 runtime and Leap Motion) by downloading it here.
our submission was posted here on Leap Motion 3D Jam submission page.
Early characters and final concept.
I was mostly responsible for the visual concept and 3D modeling. We want to utilize the Leap Motion Controller to be more than just a controller, so we thought it would be an interesting idea to translate your hand into the main character itself. The modeling & rigging process was done in Cinema4D. In general, It’s Strange has 3 worlds to explore: Jungle / Forest, Underwater, Space Field.
Work in progress screens
In general, It’s Strange has 3 worlds to explore:
- Jungle / Forest
- Space Field
I was responsible for the third area environment (10:00+ from the gameplay video).
Due to the mounted leap motion controller in front of the Oculus Rift, we put some interactions using motion sensor. In the game, player can generate and throw light orbs using certain gestures such as clench and wave. There are also floating bugs that roams the area, and if the orb thrown hits it, it’s going to release some kind of lightning burst.